Written by: Sam Santiago
We’ve all done it, stomped around our rooms, houses, yards, pretending we were massive, unstoppable monsters. And honestly, when you think about it, to smaller animals and insects, we kind of are. Anyway, we digress.
That childhood urge to crush everything in sight finally has a proper outlet again with BeastLink, which looks ready to drag kaiju chaos back into the spotlight and crank it up until the Richter scale taps out.
Developed by Grove Street Games, this new PvP monster brawler is smashing its way into Early Access this summer across Steam, PlayStation 5, and Xbox Series X|S. If you’re impatient, there’s a closed beta kicking off May 8 on Steam, which basically translates to “yes, you can start wrecking cities with your friends almost immediately.”
The setup leans hard into end-of-the-world energy. Civilization is hanging by a thread, tucked away in broken strongholds while massive creatures run the planet like they pay rent. Humanity’s last hope comes from the same kind of genius decision-making that usually gets us into trouble in the first place, a mysterious serum that lets you “link” with dormant kaiju. Because when things go wrong, the obvious solution is to become the problem.
WATCH THE TRAILER FOR "BEASTLINK" BELOW
Gameplay lets you bounce between fragile human and full-blown city-ending nightmare. One minute you’re scrambling through war-torn streets, the next you’re a towering beast introducing a skyline to early retirement. Vehicles are all fair game too, cars, tanks, helicopters, whatever you can get your hands on before turning the entire map into a demolition reel. The game’s “SuperDestruction” system means if you can see it, you can probably reduce it to dust.
At launch, Early Access will roll out three maps and four monsters, each built for a different flavor of destruction: a Horned Lizard that looks like it eats buildings for protein, a Bull Shark that turns water into a death zone, a Vampire Bat straight out of a nightmare, and a Mandrill that seems way too angry to be contained by physics. Matches support up to 32 players, which is just enough people to ensure absolute, unapologetic chaos.
And that’s really the appeal here. Not strategy. Not subtlety. Just the pure, unfiltered joy of playing as something enormous, loud, and wildly destructive. The kind of experience where you stop worrying about saving the world and start asking a much more important question: how fast can I level it instead?
Because sometimes, being the hero is overrated. Sometimes, you just want to be the reason the evacuation sirens never stop.