Video Games: DARK MATTER Yanked From Steam Do To Lack Of Ending

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The much-anticipated PC game DARK MATTER is no longer a possible prospect, at least for the near future. Released via the online gaming distributor Steam on October 17th, the game has now been pulled from the proverbial shelves. Gamers who had a chance to play and reach the end saw a “To Be Continued” title card, and are now not entirely sure if they were lied to.

With no timeframe regarding an eventual release, the area where the purchasing tabs should be simply states, “Notice: Currently there is a known issue at the end of the game. The developer is aware of the issue and they are working on a patch as a solution.” No word on if refunds are being given.

Here’s what the CEO of Iceberg Interactive has to say:

“Dark Matter was originally planned to be a self-funded game, but in able to elaborate more on the immersive story-line, a Kickstarter project was devised. The idea was to make it a larger, more epic title, with significantly more levels and selling at full price ($30). Sadly, the Kickstarter project failed to reach the target amount and this idea had to be abandoned.

The idea was then formed to make Dark Matter an episodic series, with episodes selling at a budget price of $14.99. Any further episodes would, however, need to be dependent on the success of the previous instalment. The first instalment is what has launched recently on Steam and is simply called Dark Matter.

We would like to stress that the game is exactly as described on Steam (including that it contains 14 levels) – it is simply not true that the game is unfinished, or unplayable. Some people have misquoted the developer as having admitted that the game is incomplete; we should reiterate that what was meant was that this is not the $30 full-priced game, but the episodic budget version (currently selling at $13.49 at 10% off).

There are presently something like 5-9 hours of absorbing and highly entertaining gameplay to be had. However, like with all games, it is possible for the game to take longer or indeed a shorter time to complete, if you do not explore all areas and collect all pick-ups. We still feel, like many gamers have also posted, that the game offers value for money and is an enjoyable gaming experience throughout.

It is true however, that at present, the end of the game may cause confusion and is not satisfactory. We sincerely apologise for this, as it is not of the standard we would expect. We are working to offer a more conclusive and satisfying ending to the game as we speak and expect a fix to appear as soon we are able to.”

Erik Schreuder

CEO

Iceberg Interactive

Below you will find my original writing as I was moments away from posting. I’ll leave it here for your reference.

InterWave Studios and Iceberg Interactive present a game that takes the survival horror genre head on with DARK MATTER. Set on a dilapidated and abandoned spaceship, players must navigate settings ridden with vicious aliens, parasites, and darkness. The boasts both 2D side-scrolling and 3D environments that together create heavy tension as you traverse the open world. The PC and MAC game is out now brought to you via Steam.

Now a word from Iceberg CEO Erik Schreuder:

“With Halloween right around the corner, this is the perfect time of year for players to immerse themselves in a dark and eerie world. With a deep, compelling storyline and deadly alien parasites threatening your every move, we hope players pick up Dark Matter and take out the bad guys!”

Dark Matter Game Features:

• 14 levels set in a gritty tale of deep space survival

• Four weapons, each with four ammo types

• The ability to collect scrap and alien resources to craft tools and health packs

• Specialized weapon upgrades that enable players to develop their own combat techniques

• Complex enemy AI that reacts to player actions and tactics

• Non-linear exploration and storytelling

• Elemental ammo effects enabling gamers to freeze, dissolve, electrocute or set fire to their enemies

• Light and darkness are integral parts of gameplay, not just visual touches

• Uncompromisingly real-time light and shadow casting for spine-tingling moments of pure, darkness-fuelled terror

• Clean, hand-painted textures and custom-shading techniques are combined in a unique visual style

• Dynamic soundtrack that adapts to gameplay circumstances

 

 

 

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Christopher Gibson

Chris can be found only at night, playing vast hours of XBox 360, reading uniquely disturbing novels, and scouring Netflix for late sixties horror flicks. He has 69,000 Gamerscore and counting. Supposedly at the age of three, he beat Super Mario Bros. on NES, though possesses no recollection of this. Writing novels since the age of fourteen, he hopes to one day publish them. On Friday nights, he is seen at the local indie film theater, then the pubs next door shortly after, for thorough critique among friends. Follow him on Twitter @Literaryman420

 

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