Imagine a Ghostbusters ride where you could bust ghosts with the team from the film and be at Six Flags Park doing it? Yeah, that almost happened fiends and we have the info below about what we COULD have seen. Read on for the details.
Roger Hector, one of the creative minds behind the project was recently interviewed by the 2600Connection.com. Hector goes into great detail on what fans could have expected out of it, including several images of concept art and even some of the real mock-ups.
Here’s an exerpt from the interview. It sums up everything nicely and we apologize for the quality of pictures.
The Hauntington Hotel was a complete design for a Ghostbusters-themed dark ride that was produced for Six Flags (another division of Bally). It was another “first” of its kind as it was the first interactive theme park game/ride, giving its riders a ghost busting gun mounted in front of them, and a variety of sophisticated “ghost” targets to shoot at, and receive a score and prizes. In this way, it was a huge game that required many plays to learn and master. The target ghosts were a combination of physical animated props with CG displays that were combined through mirrors, and they reacted/exploded when hit. The guns were a combination of laser pointer and IR emitter that kept track of hits and displayed the player’s score.
The whole thing was created, designed, engineered, and prototyped at Sente, and the ride system was in the hands of a prominent roller coaster engineering company, Intamin. But before it could be rolled out in the Six Flags parks (1st one was slated for Texas), Bally sold the Six Flags division in 1987, and the project fell into a corporate black hole, never to be seen again, which is too bad, as it was really pretty cool, even by today’s standards. I hadn’t seen anything like it until 20 years later when Disney installed the Toy Story Midway Mania ride at Disneyland in 2008.
I don’t think any of it has ever been seen before outside the company. We had a very strong concept & storyboard artist named Don Carson, and below is some of his work, along with some of my sketches. This is far from complete, but it’s all I could find. The photos below only show some of the many scenes & features. Howie and his team prototyped the technology, and the layouts and sets were all there. At least you can get an idea for it.
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